As part of their design case project, four User System Interaction students from Eindhoven University of Technology (Sophia Atzeni, Annemiek van Drunen, Aljosja Jacobs, and Dirk Verhagen) have designed a multitouch brainstorming application for Future Workspaces. See this earlier post. They have written a paper about their project that has been accepted for the Create10 conference, June 30th – July 2nd in Edinburgh, UK. A PDF copy of the paper is available here.
Sophia, Annemiek, Aljosha, and Dirk: congratulations and good luck in Edinburgh!
During their design case project, four User System Interaction students from Eindhoven University of Technology (Sophia Atzeni, Annemiek van Drunen, Aljosja Jacobs, and Dirk Verhagen) have designed a brainstorming application for our multi-touch wall made by SOCO Amsterdam. Below they briefly describe their project and the results.
“On assignment for Future Workspaces we have looked into how to improve collaborative moments for knowledge workers using multi-touch technology. One of the most promising collaborative activities that could be improved was brainstorming. An interactive system already offers many advantages, and especially during the idea clustering phase the advantages of multi-touch can be leveraged. We have developed such a brainstorming application in collaboration with knowledge workers and validated the concept using focus groups.
With our application we try to bring a good deal more fun to the brainstorming process by providing brainstorm participants with interactive games. These games bring participants to the multi touch wall, and also release some of the tensions associated with selecting ‘winning’ ideas. Next to that, we also made large improvements on the clustering process. We feel it is important to be able to freely try different clusterings, and be able to play around during this phase. Using intuitive gestures, and using a ’bubble’ metaphor, brainstorm participants are able to create, move, remove, resize, rearrange, undo and relate clusters and ideas. During the entire brainstorm we support structuring the discussion with a ‘compare idea’ tool so participants can backtrack decisions and their rationale.
Are you curious to see how this all works together to support an entire brainstorming session, from creation of ideas to the selection of them? Then please, check out our movie prototype below. We welcome any comments you might have.”
Within Future Workspaces, many concept ideas have been developed. The Concept Pool page on this website shows some of them. To inspire knowledge workers and to gain more insight into what concepts or concept areas appeal to them, we have created the Concept Game.
The physical version of the Concept Game can be played individually or in a workshop. It is also possible to play the Concept Game online.
Click here to start playing the Concept Game online. You will be asked to select your favourite and least favourite concept ideas. Please also tell us why you have selected these concepts and submit your choices. It will help us to focus our future plans and concept development.
The online version of the Concept Game was developed by Steven Haveman.
We are currently working on concepts in four concept areas, named ‘Nomadic Working’, ‘Decision Making’, ‘Have a break’ and ‘Co-creation’. This post is dedicated to the last area, Co-creation. Within this area we have generated ideas on how people can work together using multitouch surfaces. Part of this work is done in collaboration with SoCo. A large multi-touch wall is currently under development and we are eager to start developing the right tools that can help people to work together more efficiently. The scenarios (and comics) presented here illustrate our first ideas about how such tools could work.