Posts Tagged ‘communities’

Teams, communities and networks in terms of communication forms

Monday, February 8th, 2010

Cross-posted from Mathemagenic

Communication in co-located and distributed teamsWhile I came with the communication egg model to talk about things missing in distributed teams I feel that it could be useful in more contexts. In particularly to talk about the differences between different types of social constructions in the knowledge management context.

[At this point it makes sense to go and read Shrunken communication in distributed teams (the egg of communication :) ]

One of the things I came up when playing with different ideas was to position teams, communities and networks in respect to the most prevalent forms of communication in each case (in all cases the other forms of communication are there as well, but are not at the core of it).

Core communication types for teams, communities and networks

Team communication is heavily shaped by the shared goals and agreed communication formats/processes. It’s very much about getting things done together and strong ties that needed for it.

Communication in communities is a bit further from actual work, but still has lots of connection with it (e.g. Q&A mode, where one uses an opportunity of being together with other experts to ask for solutions for a problem). It’s usually a mix of stronger and weaker ties that help to open up and share local practices. There is enough commonality and trust to hold people together and enough diversity to support learning.

Network communication is more opportunity-based and informal. There is not much in terms of shared goals and recurrent conversations, the ties are weak or latent. However, there is enough connectivity and opportunities to communicate that result in cross-fertilisation and emergent ideas and practices.

I guess the things on the diagonal could be also about the types of communication that is supported by specific managerial practices (performance – knowledge management/professional development – informal learning/innovation) or social tools (groupware – community tools – social media).

You can also use this framework to think on what is needed in terms of moving between different types of social constructions: e.g. moving from network to community by picking shared interests and adding a bit of structure (rhyhm, roles) or community-born projects, where shared goals and even more structures (e.g. deadlines :) appear to make sure that things get done. In the opposite direction you might think of “usual” KM practice of spotting overlaps between teams and establishing semi-structured community spaces and processes to make sure that practices are shared across and going to networking events or sharing one’s traces online to create opportunities for informal interaction that brings new contacts and new ideas.

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Does it make any sense? I’m actually more happy with the picture than we the text around it, but anyway all of this stuff is thinking in progress, so hopefully will eventually evolve into something more understandable.

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Decision Making in Virtual Worlds: An Experiment

Monday, February 2nd, 2009

Last year, an experiment was conducted at the VU University to determine what the role of virtual worlds could be in geographically distributed decision making processes. Virtual worlds have been receiving a lot of media attention over the past year, and people in organizations increasingly have experience in various virtual environments. Still, we are in the dark about the potential value of these environments for organizations. Combined with the fact that people in organizations increasingly work geographically dispersed, and independent of time and location, this triggered us to consider the possibilities of virtual worlds as group decision support systems.Our aim was to study the contribution of virtual worlds to geographically dispersed team decision making in terms of both facilitating (and improving) the interaction between participants, and improving the quality of the decision being reached. Not that important now, but I think we could better frame this in terms of communication/interaction and information gathering/processing. Improving the decision being reached is an outcome, while facilitating interaction concerns the process (see presentation) In order to be able to do this, we compared decision making in virtual worlds (we used Second Life for our experiment) to decision making that was supported by a purely text-based chat functionality. This would enable us to determine the added value of the visualization that virtual worlds offer in terms of both interaction and decision making.

The decision process that was central in the experiment focused on a spatial decision problem. A team had to make a decision on the use of a vacant piece of land situated in an urban area. The virtual world of Second Life was used to create a virtual image of an urban area.

vwfws

Group Decision Making in Second Life

(more…)

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CES Las Vegas experience – 1st edition

Friday, January 9th, 2009

The CES is probably the biggest show in the world when it comes to Consumer Electronics. And people love it, because a 100.000 were expected to attend. Starting at the Las Vegas Airport you already had to stand in zigzagging lines to get a cab, Getting into a train in the Netherlands during rush hours goes a lot faster… (more…)

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Shell: ‘Overleg is belangrijk in onze bedrijfscultuur’

Thursday, November 6th, 2008

Shells campus marketing manager Frank van Os over werken bij Shell. (Volledig artikel: Computable, 3 november 2008)

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Doorbraak in Wiki-technologie: iedereen kan straks systemen bouwen

Thursday, September 18th, 2008

Wiki’s, websites die gebruikers zelf kunnen wijzigen, beperken zich niet tot ’s werelds grootste encyclopedie Wikipedia. Overal zijn ze te vinden. In organisaties of zelf gevormde community’s op internet. Maar, wat gaat ons beeld van Wiki -’as we know it’- nou  echt veranderen? (full text article: Frankwatching, 16 september, 2008)

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Wetenschappers: maak sociale netwerksites kleiner

Wednesday, August 6th, 2008

Nieuwe sociale netwerksites moeten mensen meer de mogelijkheid geven om kleinere online gemeenschappen te vormen, net als in de echte wereld. ‘Duizenden vrienden zijn geen vrienden.’ (source: webwereld 30-07-08)

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