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	<title>Future Workspaces &#187; concepts</title>
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	<link>http://www.futureworkspaces.nl</link>
	<description>Concepts for the future of knowledge work</description>
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		<title>Multitouch brainstorming in Edinburgh</title>
		<link>http://www.futureworkspaces.nl/2010/06/07/multitouch-brainstorming-in-edinburgh/</link>
		<comments>http://www.futureworkspaces.nl/2010/06/07/multitouch-brainstorming-in-edinburgh/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 15:35:58 +0000</pubDate>
		<dc:creator>Ruud Janssen</dc:creator>
				<category><![CDATA[EN]]></category>
		<category><![CDATA[Under Development]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[team blog]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[concept lab]]></category>
		<category><![CDATA[knowledge worker]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[new ways of working]]></category>
		<category><![CDATA[screen]]></category>

		<guid isPermaLink="false">http://www.futureworkspaces.nl/?p=1840</guid>
		<description><![CDATA[As part of their design case project, four User System Interaction students from Eindhoven University of Technology (Sophia Atzeni, Annemiek van Drunen, Aljosja Jacobs, and Dirk Verhagen) have designed a multitouch brainstorming application for Future Workspaces. See this earlier post. They have written a paper about their project that has been accepted for the Create10 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.futureworkspaces.nl/wp-content/uploads/2010/06/Edinburgh.jpg"><img class="alignleft size-medium wp-image-1849" title="Edinburgh" src="http://www.futureworkspaces.nl/wp-content/uploads/2010/06/Edinburgh-300x206.jpg" alt="" width="300" height="206" /></a>As part of their design case project, four <a title="User System Interaction program description at Wikipedia" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://en.wikipedia.org/wiki/User_System_Interaction_(USI)');" href="http://en.wikipedia.org/wiki/User_System_Interaction_(USI)" target="_blank">User System Interaction</a> students from <a title="Homepage Eindhoven University of Technology" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://w3.tue.nl/en/');" href="http://w3.tue.nl/en/" target="_self">Eindhoven University of Technology</a> (Sophia Atzeni, Annemiek van Drunen, Aljosja Jacobs, and Dirk Verhagen) have designed a multitouch brainstorming application for Future Workspaces. See this <a title="A brainstorm application for a multi-touch wall" href="http://www.futureworkspaces.nl/2010/01/05/a-brainstorm-application-for-a-multi-touch-wall/" target="_blank">earlier post</a>. They have written a paper about their project that has been accepted for the <a href="http://www.create-conference.org/" target="_blank">Create10 conference</a>, June 30th &#8211; July 2nd in Edinburgh, UK. A PDF copy of the paper is available <a href="https://doc.novay.nl/dsweb/Get/Document-116495/Results%20-%20A%20New%20Approach%20to%20Brainstorming%20-%20Multitouch%20Brainstorming.pdf" target="_blank">here</a>.</p>
<p>Sophia, Annemiek, Aljosha, and Dirk: congratulations and good luck in Edinburgh!</p>
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		</item>
		<item>
		<title>A brainstorm application for a multi-touch wall</title>
		<link>http://www.futureworkspaces.nl/2010/01/05/a-brainstorm-application-for-a-multi-touch-wall/</link>
		<comments>http://www.futureworkspaces.nl/2010/01/05/a-brainstorm-application-for-a-multi-touch-wall/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 13:31:24 +0000</pubDate>
		<dc:creator>Ruud Janssen</dc:creator>
				<category><![CDATA[EN]]></category>
		<category><![CDATA[Under Development]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[team blog]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[concept lab]]></category>
		<category><![CDATA[knowledge worker]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[new ways of working]]></category>
		<category><![CDATA[screen]]></category>

		<guid isPermaLink="false">http://www.futureworkspaces.nl/?p=1791</guid>
		<description><![CDATA[During their design case project, four User System Interaction students from Eindhoven University of Technology (Sophia Atzeni, Annemiek van Drunen, Aljosja Jacobs, and Dirk Verhagen) have designed a brainstorming application for our multi-touch wall made by SOCO Amsterdam. Below they briefly describe their project and the results.

&#8220;On assignment for Future Workspaces we have looked into how [...]]]></description>
			<content:encoded><![CDATA[<p>During their design case project, four <a title="User System Interaction program description at Wikipedia" href="http://en.wikipedia.org/wiki/User_System_Interaction_(USI)" target="_blank">User System Interaction</a> students from <a title="Homepage Eindhoven University of Technology" href="http://w3.tue.nl/en/" target="_self">Eindhoven University of Technology</a> (Sophia Atzeni, Annemiek van Drunen, Aljosja Jacobs, and Dirk Verhagen) have designed a brainstorming application for our multi-touch wall made by <a title="SOCO Amsterdam Multitouch project" href="http://www.socoamsterdam.nl/projects/multitouch/" target="_blank">SOCO Amsterdam</a>. Below they briefly describe their project and the results.</p>
<p><a href="http://www.futureworkspaces.nl/wp-content/uploads/2010/01/multitouchwall.jpg"><img class="alignleft size-medium wp-image-1792" title="SOCO multi-touch wall" src="http://www.futureworkspaces.nl/wp-content/uploads/2010/01/multitouchwall-300x208.jpg" alt="The multitouch wall, custom made for Future Workspaces by SOCO Amsterdam" width="300" height="208" /></a></p>
<p>&#8220;On assignment for Future Workspaces we have looked into how to improve collaborative moments for knowledge workers using multi-touch technology. One of the most promising collaborative activities that could be improved was brainstorming. An interactive system already offers many advantages, and especially during the idea clustering phase the advantages of multi-touch can be leveraged. We have developed such a brainstorming application in collaboration with knowledge workers and validated the concept using focus groups.</p>
<p>With our application we try to bring a good deal more fun to the brainstorming process by providing brainstorm participants with interactive games. These games bring participants to the multi touch wall, and also release some of the tensions associated with selecting &#8216;winning&#8217; ideas. Next to that, we also made large improvements on the clustering process. We feel it is important to be able to freely try different clusterings, and be able to play around during this phase. Using intuitive gestures, and using a &#8217;bubble&#8217; metaphor, brainstorm participants are able to create, move, remove, resize, rearrange, undo and relate clusters and ideas. During the entire brainstorm we support structuring the discussion with a &#8216;compare idea&#8217; tool so participants can backtrack decisions and their rationale.</p>
<p>Are you curious to see how this all works together to support an entire brainstorming session, from creation of ideas to the selection of them? Then please, check out our movie prototype below. We welcome any comments you might have.&#8221;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Ff2wFCZLj_I&amp;hl=nl_NL&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/Ff2wFCZLj_I&amp;hl=nl_NL&amp;fs=1&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
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		<title>Keeping Mobile Workers In Sync and In Touch: Big Challenges, Modest Solutions</title>
		<link>http://www.futureworkspaces.nl/2009/09/24/keeping-mobile-workers-in-sync-and-in-touch-big-challenges-modest-solutions/</link>
		<comments>http://www.futureworkspaces.nl/2009/09/24/keeping-mobile-workers-in-sync-and-in-touch-big-challenges-modest-solutions/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 15:21:57 +0000</pubDate>
		<dc:creator>Ruud Janssen</dc:creator>
				<category><![CDATA[EN]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[knowledge base]]></category>
		<category><![CDATA[research results]]></category>
		<category><![CDATA[team blog]]></category>

		<guid isPermaLink="false">http://www.futureworkspaces.nl/?p=1721</guid>
		<description><![CDATA[Within Future Workspaces, Jennifer Curtis conducted a study of mobile workers in partial fulfillment of the requirements for a Professional Doctorate in Engineering in the area of User-System Interaction from Eindhoven University of Technology. Her findings are summarized in this post. The complete project report can be found here, and corresponding presentation here.
The two main goals [...]]]></description>
			<content:encoded><![CDATA[<p><em>Within Future Workspaces, <a title="Jennifer Curtis on LinkedIn" href="http://www.linkedin.com/in/jenniferscurtis" target="_blank">Jennifer Curtis</a> conducted a study of mobile workers in partial fulfillment of the requirements for a Professional Doctorate in Engineering in the area of <a title="User-System Interaction program homepage" href="http://usi.id.tue.nl" target="_blank">User-System Interaction</a> from <a title="Eindhoven University of Technology homepage" href="http://w3.tue.nl/en/" target="_blank">Eindhoven University of Technology</a>. Her findings are summarized in this post. The complete project report can be found <a title="project report" href="http://www.scribd.com/doc/20160208/CURTIS-USINovay-Final-Project-Report-Sept-2009" target="_blank">here</a>, and corresponding presentation <a title="project presentation" href="http://www.scribd.com/doc/20159868/Curtis-USINovay-Final-Project-Presentation-Sept-2009">here</a>.</em></p>
<p><em>The two main goals of Jennifer&#8217;s project were to: (1) Identify the consequences and challenges of mobile work – particularly with respect one’s ability to stay up-to-date (i.e., <a title="FWS blog post on In Sync" href="http://www.futureworkspaces.nl/2008/09/01/challenges-for-the-nomadic-worker-part-1-in-sync/" target="_blank">in sync</a>) and connected (i.e., <a title="FWS blog post on In Touch" href="http://www.futureworkspaces.nl/2008/09/10/challenges-for-the-nomadic-worker-part-2-in-touch/" target="_blank">in touch</a>) with his or her distant colleagues; and, (2) come up with potential design solutions to address these challenges.</em></p>
<p><em> <span id="more-1721"></span></em></p>
<h2>Project Goal 1: Determine the role of in sync and in touch in mobile professionals’ lives</h2>
<p>Interviews were initially undertaken with a group of mobile workers in order to determine how much they valued staying in sync and in touch with their distant colleagues. Because all of those interviewed worked primarily in distributed project teams, they all spoke of expending a great deal of effort in order to nurture a sense of connectedness and stay up-to-date with their immediate, project-level colleagues. To that end, they generally traveled in order to hold regular face-to-face meetings with their team members, or were in daily contact with them by either phone or email (or both). So much effort was poured into activities that supported staying in sync and in touch with their project level colleagues that all those interviewed expressed satisfaction with the outcome of these efforts. In fact, staying in sync and in touch with one’s project team was so important that it came to be considered a <em>primary need</em> of the mobile workers interviewed.</p>
<p>However, breakdowns occurred when they tried to use the same tools and practices for staying in sync and in touch with their project teams, as with the colleagues in their departments or wider organizations. <em>The main problem arose when they used what one might consider traditional office tools – i.e., principally face-to-face meetings, phone and email – to infiltrate this second, much more dispersed and loosely connected group of individuals</em>. Thus, these individuals came to be referred to as Traditionalists, namely because their choice of communication tools most closely resembled that of traditional, co-located office workers. They were also much more conservative in their approach to communication than a second group of highly connected networkers that was interviewed. To an extent, staying in sync and in touch with one’s departmental or organizational level colleagues was considered to be of value to the Traditionalists (although not to the same degree as interactions with one’s project level peers); communications at this level were thus designated <em>secondary needs</em>.</p>
<p>The problems for the Traditionalists were found to have two distinct levels. First, breakdowns in their ability nurture connections with their departmental/organizational level peers had dire consequences for the relationships that they had with those individuals. Some Traditionalists expressed a sense of confusion over what others in their department were currently working on; in extreme cases, the identities of some departmental peers were not even known. So, not only were there potential <em>direct implications</em> of not being able to stay in sync and in touch with one’s departmental peers, but there were found to be <em>indirect implications</em> that had potentially detrimental repercussions for their project work, as well.</p>
<p> </p>
<h2>Project Goal 2: Come up with solutions to the problems faced by mobile professionals</h2>
<p>As mentioned above, a second set of interviews was conducted with highly connected professionals. Findings from these interviews were used as inspiration for coming up with solutions to address the problems of the Traditionalists in keeping in sync and in touch with their departmental- and/or organizational-level colleagues. These were: (1) integrating the use of information filters (e.g., RSS feeds) into any solution; and (2) supporting one-to-many or many-to-many communication.</p>
<p>Next, a set of design six requirements (see the table below) was used to provide a foundation for some possible concept solutions.</p>
<p>After a series of analyses, and a couple of iterative design cycles, three concepts were developed into short illustrative movies; these were: (1) Ping, (2) Status Sharing tools, and (3) Bulletin Board.</p>
<p style="text-align: center;"><a href="http://www.futureworkspaces.nl/wp-content/uploads/2009/09/jennifers-concepts1.jpg"><img class="aligncenter size-full wp-image-1731" title="Jennifer's concepts: (1) Ping, (2) Status sharing tools, (3) Bulletin board" src="http://www.futureworkspaces.nl/wp-content/uploads/2009/09/jennifers-concepts1.jpg" alt="jennifers concepts: (1) ping, (2) status sharing tools, (3) bulletin board " width="631" height="466" /></a></p>
<p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/lNJe-e9_7sQ&#038;hl=nl&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lNJe-e9_7sQ&#038;hl=nl&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>
<p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/tukgW2HviO4&#038;hl=nl&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tukgW2HviO4&#038;hl=nl&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>
<p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/v08Ha5HErNc&#038;hl=nl&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v08Ha5HErNc&#038;hl=nl&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>
<p>The next section covers the extent to which each of the three concepts met the design requirements, according to findings from the evaluations.<br />
 </p>
<h2>Assessment of the validity of the concepts</h2>
<p> </p>
<h3>(1) With respect to the requirements</h3>
<p style="text-align: center;"><a href="http://www.futureworkspaces.nl/wp-content/uploads/2009/09/design-requirements.jpg"><img class="aligncenter size-full wp-image-1723" title="Comparison of the concepts to the requirements (click for larger version)" src="http://www.futureworkspaces.nl/wp-content/uploads/2009/09/design-requirements.jpg" alt="comparison of the concepts to the requirements" width="679" height="248" /></a></p>
<p><em>Comparison of the concepts to the requirements, including how those requirements were met (at least in part); * = This item is starred because it was the tool that was perceived to require the most effort by all those who took part in the final evaluation; however, results indicated that the degree of effort required was still perceived to be low, on average. (Click on the table for an enlarged version)</em></p>
<p>As shown in the table above, it can be argued that – where applicable – all of the tools met all of the requirements. It is important to note that – because the solutions presented were early-stage concepts – it would be hard to concretely assess the effort involved in setting up each tool. Moreover, the evaluations were mainly meant to tap the extent to which the users valued the concepts themselves (e.g., did they mind sharing information regarding their activities and whereabouts, and similarly, did they also like to have access to this information from their contacts?) Therefore, a second requirement dealing with the need for a low-effort set-up of the system was left out of the table.</p>
<p> </p>
<h3>(2) With respect to staying in sync</h3>
<p>Both those interviewed and those who filled out the online evaluation indicated that the Bulletin Board and Status Sharing tools had the potential to help them stay up-to-date with their colleagues, to an equal degree. Ping was also thought to be a useful in sync tool, albeit to a slightly lesser degree than the other two concepts.</p>
<p> </p>
<h3>(3) With respect to staying in touch</h3>
<p>Although all of the concepts were considered to be adequate in touch tools, the Bulletin Board was considered to be the tool that was best suited to this goal. Both those interviewed and those who took the online evaluation noted its potential for sharing more personally-relevant information.</p>
<p> </p>
<h2>General reception of the concepts</h2>
<p>According to the final evaluation, those interviewed appeared to prefer the Ping concept overall. With respect to the online evaluation, both Ping and the Status Sharing tool came out on top. Although these tools were not perceived to be the best tools – hands down – for staying either in sync or in touch, they were considered to be the easiest to use; were thought to have the lowest cost-to-benefit ratios; and, would require the least amount of time. Thus, it can be argued that requirement #3 (above) was given the most weight when assessing these concepts. Interestingly, the concept that was considered to have the most combined in sync and in touch potential – that is, the Bulletin Board – was the least appreciated overall, across all evaluations.</p>
<p> </p>
<h2>Future directions</h2>
<p>Based on findings from the evaluations, it was suggested that either the Ping or Status Sharing tool be considered for further development. In the end, the problems faced by the Traditionalists can be thought of as large – but given their preference for simple, low-effort tools it is concluded that only very modest solutions will be adopted readily. The potential benefit in providing modest solutions, however, is that they might lower the threshold sufficiently enough so that the Traditionalists can meet both primary and secondary needs effectively.</p>
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		<title>Play the Concept Game in a workshop at your organization!</title>
		<link>http://www.futureworkspaces.nl/2009/08/19/play-the-concept-game-in-a-workshop-at-your-organization/</link>
		<comments>http://www.futureworkspaces.nl/2009/08/19/play-the-concept-game-in-a-workshop-at-your-organization/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 12:04:22 +0000</pubDate>
		<dc:creator>Geke Ludden</dc:creator>
				<category><![CDATA[Concept Game]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[team blog]]></category>
		<category><![CDATA[FWS]]></category>
		<category><![CDATA[new ways of working]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.futureworkspaces.nl/?p=1709</guid>
		<description><![CDATA[In a previous post about the Future Workspaces Concept Game we have described how individials can be inspired by the concepts in the game and how it can help them think about how they want to live and work in the future. 
When the Concept Game is played by more people in an organization, it [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.futureworkspaces.nl/wp-content/uploads/2009/08/icon2-150x150.png" alt="icon2" title="icon2" width="150" height="150" class="alignleft size-thumbnail wp-image-1710" />In a <a href="http://www.futureworkspaces.nl/2009/01/27/concept-game/">previous post </a>about the Future Workspaces Concept Game we have described how individials can be inspired by the concepts in the game and how it can help them think about how they want to live and work in the future. </p>
<p>When the Concept Game is played by more people in an organization, it can help that organization determine what aspects of future ways of working are important for the people in that organization. The Concept Game can be played in a workshop of 8 to 10 people. In the workshop, people first select their own favourite and not favourite concepts. Secondly, the choices are explained and discussed by the group. Finally, a coherent view is created on what issues and opportunities of future ways of working are most important for the organization. You can download a flyer about the Future Workspaces Concept Game Workshop <a href="https://doc.novay.nl/dsweb/Get/Document-102607/workshop%20concept%20game%20package.pdf">here</a>.</p>
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		<title>Borrelpraat</title>
		<link>http://www.futureworkspaces.nl/2009/07/13/borrelpraat/</link>
		<comments>http://www.futureworkspaces.nl/2009/07/13/borrelpraat/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 08:52:04 +0000</pubDate>
		<dc:creator>tombroens</dc:creator>
				<category><![CDATA[EN]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[knowledge sharing]]></category>
		<category><![CDATA[social network]]></category>
		<category><![CDATA[social software]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.futureworkspaces.nl/?p=1630</guid>
		<description><![CDATA[During the Future Workspaces project day we also introduced a social networking concept called &#8216;Borrelpraat&#8217;. Borrelpraat is a prototype of a social networking tool that can be used at networking events. Participants have a tag on their badge with which they can indicate their position (using RFID technology). Furthermore, they indicated their interests at registration. [...]]]></description>
			<content:encoded><![CDATA[<p>During the Future Workspaces <a href="http://www.futureworkspaces.nl/projectday-2009/">project day</a> we also introduced a social networking concept called &#8216;Borrelpraat&#8217;. Borrelpraat is a prototype of a social networking tool that can be used at networking events. Participants have a tag on their badge with which they can indicate their position (using RFID technology). Furthermore, they indicated their interests at registration. On a swipe of their badge their location and interests are visualized on a big screen. These interests are matched with other participants at that location to stimulate conversations. Due to the use of standard Web 2.0 and RFID technology, Borrelpraat is easy to extend. Below is a short movie (in dutch) that shows the working of this prototype</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/rmFx69asMlw&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_profilepage&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/rmFx69asMlw&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_profilepage&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>We tested this prototype at the future workspaces project day. The participants of this day reacted enthusiastically, which resulted in approximately 100 swipes of badges within the hour. We are going to explore this way of social interaction more and extend this concept. If you are interested please feel free to contact us.</p>
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		<title>Concept Game Online</title>
		<link>http://www.futureworkspaces.nl/2009/07/06/concept-game-online/</link>
		<comments>http://www.futureworkspaces.nl/2009/07/06/concept-game-online/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 11:28:54 +0000</pubDate>
		<dc:creator>Geke Ludden</dc:creator>
				<category><![CDATA[Concept Game]]></category>
		<category><![CDATA[EN]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[team blog]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[in control]]></category>
		<category><![CDATA[in flow]]></category>
		<category><![CDATA[in sync]]></category>
		<category><![CDATA[in touch]]></category>
		<category><![CDATA[knowledge worker]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.futureworkspaces.nl/?p=1262</guid>
		<description><![CDATA[Within Future Workspaces, many concept ideas have been developed. The Concept Pool page on this website shows some of them. To inspire knowledge workers and to gain more insight into what concepts or concept areas appeal to them, we have created the Concept Game.
The physical version of the Concept Game can be played individually or [...]]]></description>
			<content:encoded><![CDATA[<p>Within Future Workspaces, many concept ideas have been developed. The <a href="http://www.futureworkspaces.nl/concepts/concept-pool">Concept Pool </a>page on this website shows some of them. To inspire knowledge workers and to gain more insight into what concepts or concept areas appeal to them, we have created the <a href="http://www.futureworkspaces.nl/2009/01/27/concept-game">Concept Game</a>.</p>
<p>The physical version of the Concept Game can be played individually or in a workshop. It is also possible to play the Concept Game online.</p>
<p><a onclick="javascript:window.open('http://www.futureworkspaces.nl/concept-game/concept-game.php', '_blank','height=790, width=780, status=no, menubar=no, resizable=no, scrollbars=yes, toolbar=no, location=no, directories=no');" href="#">Click here</a> to start playing the Concept Game online. You will be asked to select your favourite and least favourite concept ideas. Please also tell us why you have selected these concepts and submit your choices. It will help us to focus our future plans and concept development.</p>
<p>The online version of the Concept Game was developed by Steven Haveman.</p>
<p><a onclick="javascript:window.open('http://www.futureworkspaces.nl/concept-game/concept-game.php', '_blank','height=790, width=780, status=no, menubar=no, resizable=no, scrollbars=yes, toolbar=no, location=no, directories=no');" href="#">» Start the Concept Game</a></p>
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		<title>Buzzcuit</title>
		<link>http://www.futureworkspaces.nl/2009/05/15/buzzcuit/</link>
		<comments>http://www.futureworkspaces.nl/2009/05/15/buzzcuit/#comments</comments>
		<pubDate>Fri, 15 May 2009 15:19:11 +0000</pubDate>
		<dc:creator>Geke Ludden</dc:creator>
				<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[concepts]]></category>

		<guid isPermaLink="false">http://www.futureworkspaces.nl/?p=1429</guid>
		<description><![CDATA[ Buzzcuit is a concept that is positioned in the concept area &#8216;Have a break&#8217;. Have a break focuses on the cutting edge of leisure, informal gathering and work.
In an information-saturated world, where people work at different locations, there is a need for an easy and more social way to keep office workers updated and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.futureworkspaces.nl/wp-content/uploads/2009/05/buzzcuit-floating-189x300.png" alt="buzzcuit-floating" title="buzzcuit-floating" width="189" height="300" class="alignleft size-medium wp-image-1430" /> Buzzcuit is a concept that is positioned in the concept area &#8216;Have a break&#8217;. Have a break focuses on the cutting edge of leisure, informal gathering and work.<br />
In an information-saturated world, where people work at different locations, there is a need for an easy and more social way to keep office workers updated and better aware of surrounding activities. Coffee breaks are a good moment to do exactly this. This is why we developed Buzzcuit.</p>
<p>Buzzcuit is a large touch screen that is placed in a coffee corner at work. Buzzcuit was designed to provide co-workers with inspiring information and to get them to know each other a little better.  Buzzcuit displays a constant flow of messages, or &#8216;buzz&#8217;. You can find &#8216;buzz&#8217; in different categories, such as people, projects, twitter streams and RSS feeds. Buzz is linked to each other and to external news feeds. </p>
<p>By touching the buzz, you can zoom in on a message and see more information and links to related information.<br />
A prototype of Buzzcuit was placed at the Rabobank last week. Already, people are starting to use Buzzcuit. We will evaluate the use of Buzzcuit at the Rabobank in a few weeks.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/CblAvDQMW6U&#038;hl=nl&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CblAvDQMW6U&#038;hl=nl&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Buzzcuit was based on the Vista concept developed by Lucy Gunawan, Qarin Hjortzberg-Nordlund, Xu Sun, Nele Van den Ende, Marcin Wichar and Aga Matysiak.</p>
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		<title>Concept Game for MS Surface Table</title>
		<link>http://www.futureworkspaces.nl/2009/05/13/concept-game-for-ms-surface-table/</link>
		<comments>http://www.futureworkspaces.nl/2009/05/13/concept-game-for-ms-surface-table/#comments</comments>
		<pubDate>Wed, 13 May 2009 11:23:00 +0000</pubDate>
		<dc:creator>Geke Ludden</dc:creator>
				<category><![CDATA[Concept Game]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[concepts]]></category>

		<guid isPermaLink="false">http://www.futureworkspaces.nl/?p=1398</guid>
		<description><![CDATA[We also developed our Concept Game into an application that can run on a Microsoft Surface Table .
The Game works in a similar way to the online version. A player can enlarge cards, turn them around and sort them to select the concepts he or she likes best and the one that he or she [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.futureworkspaces.nl/wp-content/uploads/2009/05/3-300x225.png" alt="3" title="3" width="300" height="225" class="alignleft size-medium wp-image-1411" />We also developed our Concept Game into an application that can run on a <a href="http://www.microsoft.com/surface">Microsoft Surface Table </a>.<br />
The Game works in a similar way to the online version. A player can enlarge cards, turn them around and sort them to select the concepts he or she likes best and the one that he or she likes the least. </p>
<p>Subsequently, some questions are asked about the concepts. The answers can be given by using a slider. We chose this solution because sliding a bar on a surface table is much easier than having to use a virtual keyboard to type answers. Finally, the player can submit his or her choices and feedback to the Future Workspaces team. </p>
<p>The video below shows how the Concept Game for MS Surface Table can be played. The game now runs at the Surface Table at the Rabobank.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/rC63l_E0YSU&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rC63l_E0YSU&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>MS Surface app: Combine and Create</title>
		<link>http://www.futureworkspaces.nl/2009/05/12/ms-surface-app-combine-and-create/</link>
		<comments>http://www.futureworkspaces.nl/2009/05/12/ms-surface-app-combine-and-create/#comments</comments>
		<pubDate>Tue, 12 May 2009 17:15:16 +0000</pubDate>
		<dc:creator>Robert Slagter</dc:creator>
				<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[collaboration]]></category>

		<guid isPermaLink="false">http://www.futureworkspaces.nl/?p=1390</guid>
		<description><![CDATA[This week we started to experiment with the Combine &#38; Create application for the MS Surface table. The application allows two people to combine slides from two personal folders into one new presentation and subsequently receive the result in their inbox. It illustrates some of the possibilities of the Surface table: for instance, as you [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.futureworkspaces.nl/wp-content/uploads/2009/05/cocreate-2-300x225.png" alt="Combine and Create" title="Combine and Create" width="300" height="225" class="alignleft size-medium wp-image-1391" />This week we started to experiment with the Combine &amp; Create application for the <a href="http://www.microsoft.com/surface/" target="_blank">MS Surface</a> table. The application allows two people to combine slides from two personal folders into one new presentation and subsequently receive the result in their inbox. It illustrates some of the possibilities of the Surface table: for instance, as you drag slides from the folders on the shared working area you can &#8220;staple&#8221; them (i.e., connect them) using a black pawn. This interplay of virtual and physical objects is an interesting topic for further research.</p>
<p>While much of the <a href="http://www.fastcompany.com/blog/chris-dannen/techwatch/11-killer-apps-microsoft-surface-videos">existing applications for the MS Surface table</a> focus on communication with customers, Combine &amp; Create provides an example of how the table can support knowledge work as well. Especially for working with visuals, or visual information, from different perspectives such an application could prove useful.</p>
<p>The coming weeks we will experiment with the application at the Rabobank, gather user feedback and evaluate this application. We&#8217;ll keep you posted on the results.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/QtHwY8MPd9s&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QtHwY8MPd9s&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>Co-creation using multitouch surfaces</title>
		<link>http://www.futureworkspaces.nl/2009/03/17/co-creation-using-multitouch-surfaces/</link>
		<comments>http://www.futureworkspaces.nl/2009/03/17/co-creation-using-multitouch-surfaces/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 11:30:00 +0000</pubDate>
		<dc:creator>Geke Ludden</dc:creator>
				<category><![CDATA[Under Development]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[co-creation]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[new ways of working]]></category>
		<category><![CDATA[product]]></category>
		<category><![CDATA[scenario]]></category>

		<guid isPermaLink="false">http://www.futureworkspaces.nl/?p=1006</guid>
		<description><![CDATA[We are currently working on concepts in four concept areas, named &#8216;Nomadic Working&#8217;, &#8216;Decision Making&#8217;, &#8216;Have a break&#8217; and &#8216;Co-creation&#8217;. This post is dedicated to the last area, Co-creation. Within this area we have generated ideas on how people can work together using multitouch surfaces. Part of this work is done in collaboration with SoCo. [...]]]></description>
			<content:encoded><![CDATA[<p>We are currently working on concepts in four concept areas, named &#8216;Nomadic Working&#8217;, &#8216;Decision Making&#8217;, &#8216;Have a break&#8217; and &#8216;Co-creation&#8217;. This post is dedicated to the last area, Co-creation. Within this area we have generated ideas on how people can work together using multitouch surfaces. Part of this work is done in collaboration with <a href="http://www.socoamsterdam.nl/">SoCo</a>. A large multi-touch wall is currently under development and we are eager to start developing the right tools that can help people to work together more efficiently. The scenarios (and comics) presented here illustrate our first ideas about how such tools could work.</p>
<p><span id="more-1006"></span></p>
<p>Below we present two comics illustrating why using a multitouch surface can help people to work together more efficiently. Furthermore, two interaction scenarios are depicted:</p>
<li><a href="#cc">Co-creation using multitouch </a></li>
<li><a href="#ccdistance">Co-creation using multitouch at a distance</a></li>
<p></br><br />
</br></p>
<h3>An interactive display that can be used by multiple people can facilitate working together:</h3>
<h6><img class="aligncenter size-full wp-image-1126" src="http://www.futureworkspaces.nl/wp-content/uploads/2009/03/comic-co-creation-using-multi-touch-wall-650.png" alt="comic-co-creation-using-multi-touch-wall-650" /></h6>
<p> <br />
<a name="cc"><br />
<h3>Co-creation using a multitouch wall &#8211; scenario for interaction</h3>
<p></a><br />
<strong> </p>
<p>Harry and Sally have planned a brainstorm session together. To do so, they use the multitouch wall in their office. The Co-create application on the multitouch wall comprises a co-creation space as well as personal working spaces for current users. The personal working space contains links to e.g., flickr or delicious accounts, desktop, frequently used folders.</p>
<h6><img class="aligncenter size-full wp-image-1111" src="http://www.futureworkspaces.nl/wp-content/uploads/2009/03/co-creation-1tm-4-650.png" alt="co-creation-1tm-4-650" /></h6>
<p> </p>
<h3>Interactive displays can also be used to work together at a distance:</h3>
<h6><img class="aligncenter size-full wp-image-1124" src="http://www.futureworkspaces.nl/wp-content/uploads/2009/03/comic-co-creation-using-multi-touch-at-distance-650.png" alt="comic-co-creation-using-multi-touch-at-distance-650" /></h6>
<p> <br />
<a name="ccdistance"><br />
<h3>Co-creation using a multitouch wall at a distance &#8211; scenario for interaction</h3>
<p></a><br />
<strong> </p>
<p>Bob works at Novay Amsterdam, Anne works at Novay Enschede. Bob and Anne have scheduled a co-creation session. They plan to go over a document together and make some changes. At a set timeframe, Bob and Anne go to a multitouch table in their offices. They select the application that facilitates working together at a distance. The tables now show a video of the person in the other city, both their calenders and a personal working space.</p>
<h6><img class="aligncenter size-full wp-image-1125" src="http://www.futureworkspaces.nl/wp-content/uploads/2009/03/co-creation-using-multi-touch-at-distance650.png" alt="co-creation-using-multi-touch-at-distance650" /> </h6>
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